Shadow aura (second turn) transports its own shadow power into a 15% physical attack bonus state that lasts for 5 minutes, and the magic cost is 1 point; 15 minutes when cooling; Need a professional Vampire Knight, Dark Knight, shadow hunter or Necromancer Knight.
Grandet’s last professional skill changed from 1% physical attack bonus that lasted for 5 minutes to 15% now, and even the magic consumption has not changed.
These professional skills enhancement are not the most exciting for Grandet, because what should be the most exciting for him is that his race-specific skill attributes have finally been activated.
Source (race-specific skills) [passive] You have successfully realized that all bat monsters attack you; [Initiative] This is a very magical power. It is a power that can be mobilized by darkness. In a dark environment, you can drive a vampire bat. You can fight for 5 minutes, and the damage caused by vampire bats will be equalized. Your blood volume will be restored. The vampire bat’s attributes will increase with the player’s level. This skill is unique to the blood clan. Other racial methods can learn and make the skill [initiative] part cool down for 2 hours after it is turned twice.
Before this skill, Grandet enjoyed the passive effect, but now the active skill can also make Grandet’s overall combat power rise a lot.
Grandet believes that if we let PK, the second-round female warrior in front of him now, he can definitely abuse his opponent to death in the case of injury.
Grandet randomly gives him the skill of two turns after the completion of two turns, which is a "long-handled weapon specialization" skill.
Long-handled weapon specialization (passive) A knight’s weapon should be a spear-like long-handled weapon. You can drive it with one hand when equipped with this kind of equipment, and the attack speed of this kind of equipment will get an additional 1% bonus. You need a profession (two turns) dark knight, vampire knight or necromancer knight.
This skill is different from other ordinary knight classes. The name of the same skill of ordinary knight classes is "specialization of long-handled weapons". This skill can be equipped with long-handled weapons with one hand. The basic attack power of such weapons is an additional 15%, but they have no attack speed bonus.
Although it is not known how many Grandet skills there are, this kind of skills is really too important for knight classes.
Everyone knows that long-handled weapons are two-handed weapons. Once equipped with such weapons, you can’t equip your deputy.
For a knight, the importance of a shield is absolutely not inferior to that of a weapon. Only by learning this kind of skill can they drive a long-handled weapon with one hand, which is an important means for a knight to improve his attack power.
Grandet’s compensation from the Prophet is also a skill, but this skill is not a professional skill, but a physical professional skill.
The combo skill quickly launches two consecutive physical attacks. The first attack is 2 times that of the second attack, and the second attack is 15 times that of the second attack, which consumes 3 magic points. 3 minutes when cooling; Require classes (second turn) all physical attack classes.
This skill is definitely PK’s super magic skill, which is extremely desirable for a player.
Chapter sixty-seven High yield and two changes
After the second turn, the increase in blood volume obtained by Gaorang was 4 points, which made Gaorang somewhat unexpected, and it would be 3 points. Unexpectedly, it was 1 point more than expected.
Similarly, the skills of the previous turn of Gaorang have also changed, and this change is more obvious than those of Grandet.
Summoning Shi Ling (second turn) condenses the surrounding soil elements and is stronger. The physical defense of Shi Ling’s physical attack is very good, but the magic defense and moving speed are very poor. When the summoner dies or is cancelled after consuming 15 magic points, it needs professional element summoning for 1 minute.
Shi Ling (Summoner) HP 35
Physical attack 3142
Physical Defense 457 Magic Defense 1427
Slow attack speed
The moving speed is extremely slow
Attack skills repel the heavy shock fist.
There is a 5% chance to repel the target by 5 meters when repelling the launch skill.
This skill attack has 5% additional physical damage bonus compared with the normal attack.
Shock boxing starts with body strength, causing a radius of 4 meters with double boxing. All enemies take 12 times physical damage from attack power and have a 5% chance to stun the attacked person for 15 seconds.
Because Shi Ling summons creatures to upgrade.
This Shi Ling strength is not an increase of a little bit, but a very big leap. Apart from the increase of basic attributes, the newly added earthquake boxing alone is violent enough.
This earthquake fist is not only a group attack, but also has a certain chance to make the enemy enter a state of dizziness for 15 seconds.
I’m drunk just thinking about Gao rang for that picture.
Summoning the wind spirit (second turn) condenses the surrounding wind elements to summon it, and it is stronger. The physical evasion of the wind spirit is very good, and the attack and movement speed are very fast. The physical magic defense is generally weak in physical attack; When the summoner dies or is cancelled after consuming 15 magic points, it needs professional element summoning for 1 minute.
Wind Spirit (Summoner) HP 26
Physical attack 2934
Physical Defense 294 Magic Defense 2433
The attack speed is extremely fast
Move extremely fast
Attack skills, flying, stormy.
There is a 15% chance to hit the target halfway when you hit the flying start skill.
The violent storm drives its own wind element force to condense into a small tornado, which causes 15 times physical damage to all enemies within 5m5m range and has a certain chance of being thrown into the middle by the attacker.
Features This summoner has a good physical evasion rate. All physical attacks on this summoner have a 3% chance to dodge.
Because the wind spirit summons creatures to upgrade.
This change of Fengling is as great as Shi Ling’s. Just like Shi Ling’s, after the second turn of Fengling, there is also a group attack skill called "Storm Fierce". This skill is very harmful and has a certain chance to throw the enemy into the middle.
Think about that picture. Gao rang is drunk again.
Shape-shifting and shadow-changing (two turns) instantly transfers the summoned object to the desired moving position with a moving radius of 15 meters through its own magic guidance; Consume 6 magic points; When the skill cools down for 25 seconds, you need a professional element to summon it.
This skill change is the smallest change among all skills, and the magic cost has increased by 1 point, and the skill cooldown has decreased by 5 seconds.
Don’t underestimate this cooling time by reducing this 5 seconds, which is likely to play an important role in the battle.
Spirit gathering (second turn) mobilizes its own strength to gather the forces of the surrounding elements to restore the life of the summoned element creatures, which costs 15 points; 4 minutes when cooling; Need professional element summoning
Like the skill of changing shapes and shadows, this gathering skill also reduces the cooldown, and this time reduction is a full minute, which makes the gathering skill increase the life recovery of the elemental summoner a lot, thus greatly improving the vitality of the summoner.
The reward for completing the second turn with high yield is a "fusion" skill.
Merging the mystical power to merge the two summoners with one more powerful summoner. This skill can make the summoning skills of the two summoners disappear once the two summoners are selected at one time. Instead, it is a new summoning skill, which requires a professional (two-turn) element summoner, undead summoner, beast master and puppet master.
After seeing this skill, Gao Rang first froze and then gritted his teeth to directly integrate his "calling Shi Ling" and "calling Feng Ling".
After this combination of summoning skills, the original skill disappeared from the high-yield skill column and was replaced by a new skill called "Summoning the Spirit of Sandstorm"
Summoning the wind and sand demon spirit (second turn) condenses the surrounding wind elements and soil elements to summon a special summoner with wind and soil elements-the wind and sand demon spirit fuses the original wind spirit and the stone spirit to absorb the advantages and disadvantages, and complements the original advantages and disadvantages to form a more powerful new attribute, which consumes 22 magic points; 1 minute after the summoner dies or is cancelled when the skill cools down; Need to call the class (second turn) element.
Sandstorm Magic Spirit HP 42